Nintendo 64 Console
Specifications
Serial Number: NUP10167801 (NUS-001 (EUR))From Wikipedia
- CPU: 64-bit NEC VR4300 (MIPS R4300i) with 24 KB L1 cache, running at 93.75 MHz
- Performance: 125 MIPS (million instructions per second), 93.75 MFLOPS (million floating-point operations per second).
- GPU: 64-bit Reality Coprocessor, running at 62.5 MHz and over 100 MFLOPS. It is a microcode-reprogrammable T&L GPU, composed of two integrated processors: the Reality Signal Processor (RSP) and the Reality Display Processor (RDP).
- Video Interface (VI) reads data from the frame buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (video DAC) to produce the video output.
- Audio Interface (AI) reads data from the audio buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (audio DAC) to produce the sound output.
- Peripheral Interface (PI)
- Serial Interface (SI)
- Hardware features: Detailed texture mapping with perspective correction, anti-aliasing, Z-buffering, bilinear filtering, trilinear filtering, Gouraud shading, 256 level alpha blending, level of detail management
- Peak fillrate: 62.5 megapixels/second (texturing, perspective correction, bilinear filtering, translucency, Z-buffering), 31.25 megapixels/second (perspective correction, bilinear filtering, texturing, transparency, Z-buffering, mipmapping, fog), 125-250 megapixels/second (Fill Mode, Copy Mode)
- Audio: 16-bit, stereo, CD quality.
- Number of ADPCM voices: 16-24 channels with pitch-shifting PCM, up to 100 PCM channels possible.
- Sampling frequency: 44.1 kHz or 48 kHz, selectable
- 4.5MB RDRAM (Rambus DRAM) on a 9-bit 562.5MB/s bus, upgradable to 8MB with Expansion Pak
- ROM cartridge (Nintendo 64 Game Pak) bus running at 264MB/s
- Resolution: 240p (320x240), 288p (384x288), 480i (640x480), 576i (720x576), widescreen via letterboxing and anamorphic compression
- Color palette: 16,777,216 (24-bit color depth), 2,097,152 possible colors (21-bit color) on screen.
Nintendo 64 Controller
Specifications
Serial Number: NUS-005From Wikipedia
The Nintendo 64 controller is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left hand side, and an extension port on the back for many of the system's accessories. Initially available in seven colors (gray, yellow, green, red, blue, purple, and black), it was later released in transparent versions of said colors (except gray). The N64 pad's analog stick is notorious for wearing out quickly, eventually becoming unable to return to centre position (though they often still functioned normally). Also, the analog stick would become uncalibrated if not centered properly when the system was booted up; if the stick was not centered, the game would calibrate with the altered position at "zero". Because this may not be discovered until the player enters the game, a universal software recentering method is printed in every manual (simultaneously pressing the L, R, and START buttons). Early titles such as Wonder Project J2: Koruro no Mori no Josette would lose calibration if the player moved the cursor while accessing the Controller Pak save. This feature could be used to cheat in some games. In Doom, when the stick is held down when calibrating, the player will be able to run faster when pushing the stick up.
On a side note, this is the last official Nintendo Controller to use standard Phillips screws. Starting with the GameCube, tri-wing screws have been used for security.
Nintendo 64 Blaze 1MB Memory Card (Controller Pak)
Specifications
- Brand: Blaze
- Size: 1MB (Official Controller Paks have 256kb)
- Pages: 492 (Official Controller Paks have 123 pages)
- Features: Dip switches to change to different banks (switch positions listed below)
Switch 1 | Switch 2 | |
BANK 1 | ON | ON |
BANK 2 | OFF | ON |
BANK 3 | ON | OFF |
BANK 4 | OFF | OFF |
24 games are compatible with the Nintendo 64 Blaze 1MB Memory Card (Controller Pak)
Nintendo 64 Expansion Pak
Specifications
Serial Number: NUS-007From Wikipedia
The Expansion Pak consists of 4MB (megabytes) of random access memory (RAM) - which is RDRAM, the same type of memory used inside the console itself - increasing the Nintendo 64 console's RAM from 4MB to 8MB of contiguous main memory. Originally designed to accompany the 64DD disk drive expansion peripheral for its larger multimedia workstation applications, the Expansion Pak was launched separately in Q4 1998 and then bundled with the 64DD's delayed 1999 launch package. The Expansion Pak is installed in a port on top of the console and replaces the pre-installed Jumper Pak, which is simply a RAMBUS terminator. It was bundled with an "ejector tool" (NUS-012) for helping removing the original Jumper Pak.
Game developers can take advantage of the increased memory in several ways, including greater visual appeal. The Expansion Pak is required in order to run three cartridge games, Donkey Kong 64, Perfect Dark, and The Legend of Zelda: Majora's Mask, and all 64DD software. Capcom's Resident Evil 2 uses the Expansion Pak for increasing visual details of environments and monsters, and Perfect Dark has limited gameplay options when the Expansion Pak is not present. Supporting games usually offer higher video resolutions or higher textures and/or higher color depth. For example, the Nintendo 64 all-remade version of Quake II features higher color depth but not a higher resolution when using the Expansion Pak. It is used in StarCraft 64 to unlock levels from the popular Brood War add-on for the PC version of the game. Many games such as Castlevania: Legacy of Darkness and Indiana Jones and the Infernal Machine optionally use the Expansion Pak to add a high resolution 640x480 display mode for games, while other games see the benefit of a smoother frame rate. Certain games, such as Duke Nukem: Zero Hour, offer the user the choice between increased resolution or increased frame rate. The Expansion Pak is available separately as well as bundled with Donkey Kong 64. In Japan, the Expansion Pak is additionally bundled with Zelda: Majora's Mask and Perfect Dark, though the games have been also available separately in other regions. Space Station Silicon Valley is known to potentially crash on startup if the Expansion Pak is present.
IGN celebrated the Nintendo 64 industry's methods in launching and supporting the Expansion Pak, for making a high impact accessory with "immediate and noticeable" effects but which is nonetheless mostly optional.
Title | Pak required? | Notes |
---|---|---|
Aidyn Chronicles: The First Mage | No | The Expansion Pak is required for the "High Quality" graphics setting. |
All-Star Baseball 2000 | No | |
All-Star Baseball 2001 | No | |
Armorines: Project S.W.A.R.M. | No | |
Army Men: Air Combat | No | |
Army Men: Sarge's Heroes | No | |
Army Men: Sarge's Heroes 2 | No | |
Battlezone: Rise of the Black Dogs | No | |
Castlevania: Legacy of Darkness | No | The Expansion Pak enables the option to turn on "Hi-Res" mode. |
Command & Conquer | No | The Expansion Pak is required for high-resolution map textures. |
Daikatana | No | Allows for a "hi-res" graphics mode, which changes the game to a widescreen view but has little noticeable effect on graphics. |
Donkey Kong 64 | Yes | Used to enhance graphics and provide more expansive environments. Also prevents a game-breaking bug that would cause the game to randomly crash. Since Rare could not fix the problem, the Expansion Pak is packaged with the game. If the Expansion Pak is not used, a notice will be shown on screen, preventing the game from being played. |
Duke Nukem: Zero Hour | No | The Expansion Pak allows the player to choose between playing at high resolution or with a faster frame rate. |
Excitebike 64 | No | The Expansion Pak enables the option to turn on "Hi-Res" mode. |
F-1 World Grand Prix II | No | The Expansion Pak allows a full race replay. |
FIFA 99 | No | Allows for an unadvertised "Super High" resolution mode of 640x480. |
Gauntlet Legends | No | The Expansion Pak is required for 4 player multiplayer. |
Hybrid Heaven | No | |
Hydro Thunder | No | The Expansion Pak is required for 3 and 4 player multiplayer. |
Indiana Jones and the Infernal Machine | No | |
International Superstar Soccer 2000 | No | The Expansion Pak is required for high-resolution textures; however, performance suffered as a result. |
International Track & Field 2000 | No | |
Jeremy McGrath Supercross 2000 | No | |
Ken Griffey, Jr.'s Slugfest | No | Allows for hi-res gameplay. |
The Legend of Zelda: Majora's Mask | Yes | Utilized to increase texture detail, remove fog that is prevalent in Ocarina of Time, and increase number of on-screen models as well as effects. |
Madden NFL 2000 | No | |
Madden NFL 2001 | No | |
Madden NFL 2002 | No | |
NBA Jam 2000 | No | Only the PAL version signifies its Expansion Pak compatibility on the box. |
NFL Quarterback Club '99 | No | |
NFL Quarterback Club 2000 | No | |
Nuclear Strike 64 | No | |
Perfect Dark | Yes | The Expansion Pak is required for the single player, co-operative and counter-operative campaigns, as well as most multiplayer features. It also allows hi-res mode. |
Pokémon Stadium 2 | No | States "Expansion Pak Detected" on the Start screen if one is being used. Increases the resolution to 640x480 pixels. |
Quake II | No | Uses the Expansion Pak for extra graphical detail. |
Rayman 2: The Great Escape | No | Increased video resolution. |
Re-Volt | No | Unlocks Medium Resolution mode (doubles resolution); cheat code "FLYBOY" enables higher quality. |
Resident Evil 2 | No | Increased video resolution and texture detail. |
Road Rash 64 | No | The Expansion Pak increases the framerate from 30Hz to 60Hz. |
Roadsters | No | |
San Francisco Rush 2049 | No | The Expansion Pak is required for Track 6, the Advanced Circuit, Changeable rims, and music during Arcade races. |
Shadowgate 64: Trials of the Four Towers | No | |
Shadow Man | No | Improves the texture quality. |
Spider-Man | No | |
South Park | No | Enables hi-res mode, increases frame rate in lo-res mode. |
StarCraft 64 | No | The Expansion Pak is required for the Brood War missions. |
Star Wars: Episode I: Battle for Naboo | No | Increases resolution to 640x480, greatly increasing picture sharpness. |
Star Wars: Episode 1 Racer | No | Enables hi-res mode, which runs at 640x480 pixels with higher-resolution textures. Also increases the framerate in lo-res mode for smoother gameplay. |
Star Wars: Rogue Squadron | No | Increases the resolution to 640x480 pixels. |
The World Is Not Enough | No | Provides enhanced graphics and visual effects. |
Tony Hawk's Pro Skater | No | |
Tony Hawk's Pro Skater 2 | No | Increases framerate, especially noticeable during multiplayer games. |
Tony Hawk's Pro Skater 3 | No | |
Top Gear Hyper Bike | No | |
Top Gear Overdrive | No | Enables hi-res option, increasing resolution to 640x480 |
Top Gear Rally 2 | No | |
Turok 2: Seeds of Evil | No | The Expansion Pak is required for high-resolution map textures. |
Turok 3: Shadow of Oblivion | No | |
Turok: Rage Wars | No | The Expansion Pak allows for hi-res textures, and slight screen resolution increase. |
Vigilante 8 | No | |
Vigilante 8: 2nd Offense | No | |
World Driver Championship | No | Required for hi-res mode. |
Xena: Warrior Princess: The Talisman of Fate | No |
14 games are compatible with the Nintendo 64 Expansion Pak
Nintendo 64 Rumble Pak
Specifications
Serial Number: NUS-013From Wikipedia
The Rumble Pak is an accessory which provides haptic feedback to the player by way of vibration. It is powered by two AAA batteries and connects to the controller's expansion port. It was released in 1997 for the new game Star Fox 64 or Lylat Wars, with which it was originally bundled.
36 games are compatible with the Nintendo 64 Rumble Pak
Nintendo 64 Transfer Pak
Specifications
Serial Number: NUS-019From Wikipedia
The Transfer Pak is an accessory that plugs into the controller and allows the Nintendo 64 to transfer data between its own games and Game Boy or Game Boy Color games. The Transfer Pak has a Game Boy Color slot and a part that fits onto the expansion port of the N64 controller. It was included with the game Pokémon Stadium, as the game's main feature is importing Pokémon teams from Game Boy titles.
Pokémon Stadium and Pokémon Stadium 2 are games that rely heavily on the Transfer Pak. Pokémon Stadium also includes a "GB Tower" mode for playing Pokémon Red, Blue, and Yellow directly on the N64 via a built-in Game Boy emulator (which includes unlockable "Doduo" and "Dodrio" modes which speed up the game by a factor of 2 and 3, respectively). The Stadium games are the exception, as normally it is not possible to actually play Game Boy games on the N64 with the Transfer Pak, as is possible with the Super Game Boy on the Super Nintendo Entertainment System.
The Japanese version of the Game Boy Camera can be connected to the Mario Artist series. Both Mario Golf and Mario Tennis make use of the Transfer Pak. Rare's Perfect Dark was initially going to be compatible with the Transfer Pak in order to use pictures taken with the Game Boy Camera to create characters with real-life faces, but this function was removed from development after the attacks at Columbine High School and a wave of anti-violent video game sentiment; the Transfer Pak is usable only in combination with the Game Boy Color version of Perfect Dark for unlocking bonuses.
Nintendo 64 Game | Game Boy (Color) Game | Benefit |
---|---|---|
Cabbage (64DD) (unreleased) | ||
Choro Q 64 2: Hachamecha Grand Prix Race (Japan) | Choro Q Hyper Customizable GB | Unknown |
DT Bloodmasters (64DD) (unreleased) | ||
Jikkyo Powerful Pro Yakyu 6 (Japan) | Power Pro Kun Pocket | Unknown |
Jikkyo Powerful Pro Yakyu 2000 (Japan) | Power Pro Kun Pocket 2 | Unknown |
Mario Artist: Talent Studio (Japan) | Game Boy Camera | Transfer images you've taken with the Game Boy Camera over to Mario Artist to edit them on a console. |
Mario Golf | Mario Golf | All of the characters from the Game Boy Color version can be transferred over to the Nintendo 64 version of the game. |
Mario Tennis | Mario Tennis | Similar to Mario Golf, all of the characters from the Game Boy Color version can be transferred over to the Nintendo 64 version of the game. |
Mickey's Speedway USA | Mickey's Speedway USA | Uploading your Game Boy Color data to the Nintendo 64 data will unlock Huey as a playable character. |
Nushi Tsuri 64: Shiokaze ni Notte (Japan) | Kawa no Nushi Tsuri 4 | Unknown |
PD Ultraman Battle Collection 64 (Japan) | Any | Inserting any Game Boy or Game Boy Color video game into the Transfer Pak will allow you to create your own character in the Nintendo 64 title. |
Perfect Dark | Perfect Dark | Gives you various special weapons including the Cloaking Device, Hurricane Fists, R-Tracker, and a cheat code that will unlock all of the game's guns. |
Pocket Monsters Stadium (Japan) | Pocket Monsters Red, Green, and Blue versions | Merge your Pokémon from the handheld games over to Pokémon Stadium and have a special bonus that will speed the game up if you want it to. |
Pokémon Stadium (Pocket Monsters Stadium 2 in Japan) | Pokémon Red, Blue and Yellow versions | Merge your Pokémon from the handheld games over to Pokémon Stadium and have a special bonus that will speed the game up if you want it to. |
Pokémon Stadium 2 (Pocket Monsters Stadium GS in Japan) | Pokémon Red, Blue, Yellow, Pokémon Gold, Silver, and Crystal versions | Same as Pokémon Stadium, though the amount of available Game Boy games has increased to include the second generation titles. |
Puyo Puyo 'N Party (Japan) | Pocket Puyo Puyo SUN | Unknown |
Robot Ponkottsu 64: Nanatsu no Umi no Caramel (Japan) | Robopon Sun, Star, and Moon Versions | Unknown |
Super B-Daman: Battle Phoenix 64 (Japan) | Super B-Daman: Fighting Phoenix | Unknown |
Super Robot Wars 64 (Japan) | Super Robot Taisen Link Battler | Unlock new units to use in the Nintendo 64 version. |
Transformers: Beast Wars Transmetals (Japan) | Ketto Transformers Beast Wars: Beast Senshi Saikyo Ketteisen | Unknown |
8 games are compatible with the Nintendo 64 Transfer Pak
Nintendo 64 Cleaning Kit
Specifications
Serial Number(s): NUS-014, NUS-015 and NUS-016
From Wikipedia
Nintendo released a first party cleaning kit for the Nintendo 64. It contains everything required to clean the connectors of the control deck, controllers, Game Paks, Rumble Paks, and Controller Paks.
Nintendo 64 RF Switch and RF Modulator
Specifications
Serial Number(s): NUS-009 and NUS-003From Wikipedia
These accessories allow the Nintendo 64 and model 2 SNES (redesigned after the launch of the N64) to hook up to the television through RF. It was primarily intended for customers with older televisions that lack AV cable support. Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the NES and the SNES) and can be interchanged if needed. This set was later re-released for the GameCube to give it RF capability. The cables intended for the GameCube will also work with the N64 and SNES. In the United Kingdom, all N64 consoles were shipped with RF Modulators and Switches to start.